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Old Jun 16, 2006, 05:17 PM // 17:17   #21
Ascalonian Squire
 
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Unless they have Holy Veil on them 2 condtion 3 hexes and a large heal to boot, GG hexes.
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Old Jun 16, 2006, 05:36 PM // 17:36   #22
Forge Runner
 
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Guild: THE CANUCK MONKS (TCM)
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Contemplation of Purity:
Lose all "Enchantments", for each one lost gain 6-65 health, lose one "Hex" and lose one "Condition."

Does this mean: it does nothing if you don't have an enchantment on first?

If you are under 0 enchantments, then Soul Leach, Parasitic Bond, Phantom Pain, Poison, etc. will hurt the monk a lot (and the rest of the party, as there is no healing coming from this monk). Now, lets say monk has "Holy Veil". Shatter enchantment, or better yet, use Desecrate Enchantment on Monk. This will show you how many enchantments there are. Then cast Rend Enchantments (remove 5-8 enchantments off target - takes 55 - 31 damage for each one). Then cast soul leach, parasitic bond, life siphon and mark of subversion. You'll be getting life back and that monk can cast CoP and any healing done, will be stopped by MoS. Removed spells will be PB and MoS. Or take off PB and get Phantom Pain.
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Old Jun 16, 2006, 07:59 PM // 19:59   #23
Jungle Guide
 
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The healing/damage Soul Leech does would only be useful if you were fighting someone 1 on 1 in a 10 second period, and that's assuming they're spamming a spell like Stone Daggers which is quick. Otherwise, the healing doesn't heal for enough, the damage doesn't damage enough. If you're under attack, SL will in no way save you. Again, the 10 sec duration is short enough to be easily waited out if need be--but it can also simply be healed through, unlike Backfire (147 damage).

Problem with removing enchants from monk is they can cast them back quickly, particularly Boon and RoF. You're best bet is to follow up enchant removals with something like Diversion or Shame to try to sucker them into hurting themselves by attempting to set up a CoP.
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